floattube wrote:
seel wrote:
floattube wrote:
Guess they shouldn't have rushed it out the door.
Definitely needed to be delayed, but I'd imagine Sony was putting pressure on it getting out the door. I look forward to seeing what updates they push out in the next couple months.
I don't understand why games can't just work nowadays.
Because patches are much easier for consumers to download these days.
Think about it: Back before broadband, a patch for a game could potentially take a full day to download. Usually they were just balance tweaks; exceedingly rare was it for devs push out a patch adding new content to the game. If you were going to add a huge chunk to the game, that meant printing it on physical media and shipping it out as an expansion pack.
Now fast-forward to today. With internet speeds being what they are, devs have two options for adding content to their game: Either you push them out as free patches (as Blizz is doing with Overwatch), or divvy them up and sell them piecemeal as DLC (as EA has done with... pretty much everything in recent memory.)
NMS appears to be opting for the former. Only difference being that Overwatch could've still been successful if it was left as-is, whereas NMS has glaring technical issues that would torpedo its market appeal if the dev didn't promise to patch them.
Now comes the question on whether they'll deliver. It's not entirely uncommon for certain developers to promise patches for a title as a method of letting the fans down easy. Though I'm not saying that's the case for No Man's Sky, I can't help but wonder how much their small team can accomplish if it took Ubisoft nearly a year to make Arkham Knight playable.