Backlash wrote:
All in One wrote:
I've been playing a couple of Doom wads recently. Fun, but there always comes a point where it becomes kind of aggravating to keep playing. I think wads could really use checkpoints during levels so I can avoid having to start the level without also feeling like a save scummer.
Fancy that, I actually swashbuckled the new DOOM (2016) a few days back. I've gotta say, it's ten times better than I'd have expected, but what really steals the show is the FOSS Vulkan API they use. 200+ FPS on a mid-range GPU? That's what I'm talkin' about.
I should really get around to finally playing Doom 4. I've had it for a whole year at this point. I more or less only use Linux at this point so the Vulkan API is pretty nice for me.
I'll also expand upon my previous post because of some other WADs I found that were pretty cool. There's one called Solace Dreams that has everything made out of voxels and as a result has a very unique look to it. Gameplay's also pretty neat in that it doesn't play much at all like Doom since you can't strafe for shit and gun play is limited. It has survival horror aspects but then the bosses are designed with the Soulsborne philosophy in mind. It also answered my previous wish where you can only save where cameras are located, Resident Evil style. It's a pretty cool package overall. Really shows just how far you can take the Doom engine. I couldn't get very far because of technical issues (make sure to use the GZ Doom that's bundled with it) but still found it enjoyable.
Another one's a shitpost and a half, simply called Doom Hack, but I've found that it also is genuinely fun to play with the changes that it's made. I'd have to recommend enabling always sprint if you play it.