I may have lunch now, but if I can get myself over here in time, then yes.
I have a little clearing up with @RX14 from our last set of games regarding my strategy:
I attack my enemies based on their approximate skill level from highest to lowest as if to balance out the match, not by proximity or top to bottom by team health. If two players have the same skill level, then top to bottom it is. However, in situations where I predict I won't be able to get another turn out of one of my worms, proximity for high-priority to low-priority threatened worms it is. If there are no high-priority worms on my team, then my low-priority worms will take their places as high-priority.
My elimination stratagem usually goes as follows as of current: Malmon > Backlash (Seeing as @[deleted] is very close to that of Malmon overtime, but nowhere near as good as him) > AIO > RX14 > Moeki
My strategy is to keep my high-priority worms in safe places, and put the low-priority worms on the frontline to conduct attacks. I then try to find the best loot on the map as well as denying high-skilled players a chance of getting it. I then use the items accordingly based on how well the match went. As far as my skill is concerned, like everyone else, I only screw up roughly 10-15% of my turns but this is blamed on RNG.
Malmon's strategy behaves just as you would a Level 5 AI can, but only more intelligent than that and attacks with the best opportunitic move possible, and rarely messes up.
Backlash's strategy tends to deny an opponent's chances of escape, usually saying a meme or two right before attacking, which is typical of Darksiding. Sometimes, he will leave your team alone for a while, and sometimes he wants others to come after your team if you're doing too well.
AIO's the wildcard if he's present, but I put him as average-tier in priority.
RX14 and Moeki are usually saved for last, as the latter tends to screw up more than half of all her turns.