I've got a good set of ideas for a lewd ravaging game, but I want to know how I should do the graphics.
Should they be 2D with 4 directions on a grid? 3D? Isometric?
Fluid movement would be nice. So I know I don't want a grid.
3D seems like a lot of work, but at the same time, doing the same post for 2D in 4 different directions seems like a lot of work too.
I wanted the final style of the product to be cell-shady and cartoonish, with some mature heavy textures.
Let me know what you think. I want to start chipping away at this project as soon as I can.