I tried out the Rift the other day and I thought it was great.
>Since Oculus Rift has been worked on for I believe about two years and it's still "pixelated", I'm curious to see how well the Steam VR turns out in comparison
The whole pixelated look is because they can not physically create screens small enough to not give off that effect. Because you can only fit so many pixels onto a screen and they are magnifying it a bunch it makes it look low resolution. So I am guessing they would have to sacrafice size and weight to make the resolution better.
At least that is what I think.