Loko wrote:
Backlash wrote:
I've recently been rather fond of what I call "idle building" games. Games like Tropico, Cities: Skylines, and Prison Architect. By design, these games essentially function as a self-contained simulation, with the player being able to modify various aspects by placing buildings or changing myriad "global variables" (edicts/ordinances/policies, respectively). It's fun to tinker with.
I know it's a bit bigger than that, but have you ever played Civilization?
'Course I have, Loko-san! Why, Civ V was one of the first games I installed on my new computer. ^^
My favorite thing to do in that game was put it on Prince difficulty, edit in a couple of resources and maybe an extra Scout to give myself a small head start, and just watch the emergent narrative unfold. One of my favorite games had England start out on a fairly large island in a gigantic inland sea, allowing them to pick and choose who to conquer.
GlassMoon wrote:
Loko wrote:
Backlash wrote:
I've recently been rather fond of what I call "idle building" games. Games like Tropico, Cities: Skylines, and Prison Architect. By design, these games essentially function as a self-contained simulation, with the player being able to modify various aspects by placing buildings or changing myriad "global variables" (edicts/ordinances/policies, respectively). It's fun to tinker with.
I know it's a bit bigger than that, but have you ever played Civilization?
Maybe I should try some of those "idle building" games since I always loved the more "comfy" aspects of building etc. in Civilization V. I never went for military victories or really any victories but a self-imposed one: to convert everyone to my religion (and usually get diplomatic victory along the way). I've heard Civ 6 has a "religious victory" and I'd probably love that; shame all the character sprites are so goofy looking. I loved Rollercoaster Tycoon as a kid too though Civilization's turn system was a lot more fun to me.