Small details in gaming.

by mis
  • mis 09-28-2015, 04:55 PM (Edited 09-28-2015, 04:56 PM)
    Usually, while the graphics and gameplay might be great, I find that games that do the smaller, graphic features, easter eggs, or more nitpicky and lore type stuff are really worth remembering. Whether it's a side quest, a neat feature, or something else, what'd be something that stood out of a game for you?

    One of my votes goes back to the first generation Pokemon games:

    [Image: 8Mi74TdnTUy0pmdEwd8D1A2.gif]
  • tftp 09-28-2015, 05:37 PM
    I am a huge * souls game fan mostly because I absolutely love the way the game tells stories

    In Dark Souls II there is a character named "Manscorpion Tark", his story is very unclear but he makes hints that his master is a great ineffable being of white. Then after completing some tasks that he besets on you he says the following

    [spoiler]
    "What skill. You've defeated my master.
    But our master never dies, only changes form, so that he may seethe for all eternity.
    Brave human, you have yet to face your greatest perils.
    Take these. May joy await you at the end of your travels."

    Which is obviously referring to seath the scaleless from DS1, In fact many of the lord souls that you get from the game are in reference or have their origins to Dark Souls 1
    [/spoiler]

    There are a lot of things that you kind of have to 'go out of your way' to find but it is really rewarding for the people who love the lore of the game
  • Eight 09-28-2015, 06:04 PM
    >>20487
    >dark souls 2 doing anything right ever



    Also MGS3 had so many hidden things.
    - Spin Snake around in the menu and he vomits in the game
    - Lay down on the prison bed and get a hack and slash minigame
    - you can kill a boss during a semi-cutscene
    - a ton of hidden silly camos

    etc etc
  • tftp 09-28-2015, 06:05 PM (Edited 09-28-2015, 06:05 PM)
    (09-28-2015, 06:04 PM)Eight Wrote: >>20487
    >dark souls 2 doing anything right ever



    Also MGS3 had so many hidden things.
    - Spin Snake around in the menu and he vomits in the game
    - Lay down on the prison bed and get a hack and slash minigame
    - you can kill a boss during a semi-cutscene
    - a ton of hidden silly camos

    etc etc


    Dark souls 2 lacked amazing game mechanics but the story was still incredible, pales before DS1 though
  • Bushido Bob 09-29-2015, 11:09 AM
    Dark Souls 2's issue is that it's a good game that has to live up to a better game.

    Anyways beack on topic; MGS V has some nice attention to details.
    -If you use the poop tape you can hide in stalls and nthe guards won't suspect anything
    -Cassette tapes in general
    -You can cause cars to slip if using your horse's poop
    -You can put the child soldiers in a car and fulton them insteas of using the helicopter or the fulton upgrade
    -Messing with guards in general
  • All in One 05-24-2017, 02:24 PM
    I've always liked when games do cosmetic changes for special holidays such as in The Simpsons: Hit and Run where the main menu gets a makeover whenever it's a holiday.

    [Image: yxmvlz.jpg]


    Another thing I've always had a fondness for is when normal gameplay has layered music that changes as you do certain things, like moving around to various sections of the world. It's a small detail but it gives the setting so much life. The Pikmin games and the original Paper Mario had a real knack for this but it goes without saying that Banjo Kazooie and Tooie were the ones that really took it to its fullest.

  • Backlash 01-16-2018, 08:44 AM (Edited 01-16-2018, 08:44 AM)
    In real life, soldiers in 'Nam didn't get a HUD or motion tracker, meaning they had to rely on sights, sounds, and intuition alone to detect their enemy. Luckily, the two rifles in common use at that time (the M-16 and the Type 56 [Chinese AK-47 clone]) had highly distinct sounds that allowed soldiers to tell one group from another.

    The M-16 (demonstrated below at 0:54) has a short, concise sound; almost like a sub-machine gun. By comparison, the AK has a much "meatier" report, which is unmistakable in close quarters.

    Granted, there's always the possibility that one of your allies will pick up an enemy weapon, leading to a potential friendly fire incident. Luckily, weapon jamming is conspicuously absent from this game, making these instances a rarity.

  • LucianDreamer 02-08-2018, 12:05 PM
    If you keep clicking on the same individual unit more than 3 times in a row without deselecting in some RTS games, and the game will play out "pissed off", "spoiling", or even "suggestive" lines for that unit depending on personality.
  • All in One 02-08-2018, 12:30 PM
    (02-08-2018, 12:05 PM)LucianDreamer Wrote: If you keep clicking on the same individual unit more than 3 times in a row without deselecting in some RTS games, and the game will play out "pissed off", "spoiling", or even "suggestive" lines for that unit depending on personality.


    "Aaaaaah! Ya scared me!"
  • LucianDreamer 04-11-2018, 09:42 AM (Edited 04-11-2018, 10:12 AM)
    In some games, if you left your character idle for too long and do nothing, the camera will switch to a live feed that will let you look at what is happening in your general vicinity, or your character will do random things such as kicking a can to crack the camera and singing songs.
    (02-08-2018, 12:30 PM)All in One Wrote: "Aaaaaah! Ya scared me!"

    It's not Halloween yet, buddy. <3
  • Backlash 10-29-2018, 03:25 PM
    I'll always get a grin outta this exchange in Gunpoint.

    Guy whose lab you broke into last mission: "Who the fuck are you?!"
    Conway: "Who the fuck are you?"

    You can also reply,

    You: "Conway, hat fancier."
    Same dude: "What the fuck does that mean?!"

    Actually, a bunch of your dialogue from that game is complete and utter gold. It's a pity there's so little of it.

    Rooke: "Conway, this is Melanie Rooke. Selena Delgado worked for me. Do you have time to talk?"
    Conway: "How do you know my name?"
    Rooke: "It's on your profile, it's your phone's public ID, and you once gave it to me on a business card while saying 'My name is Conway.'"
    Conway: "I see I've underestimated you."

    ...

    Conway: "Can't you, police chief of the actual police, get this police thing from the police?"
    Mayfield: "Ask my predecessor. You can't, he was shot six times in the chest shortly after referring one of his officers to internal affairs for document forgery."
    Conway: "Who's to say that was even related?"
    Mayfield: "The police chief of the actual police."
  • Loko 10-30-2018, 09:21 AM
    (10-29-2018, 03:25 PM)Backlash Wrote: I'll always get a grin outta this exchange in Gunpoint.

    Guy whose lab you broke into last mission: "Who the fuck are you?!"
    Conway: "Who the fuck are you?"

    You can also reply,

    You: "Conway, hat fancier."
    Same dude: "What the fuck does that mean?!"

    Actually, a bunch of your dialogue from that game is complete and utter gold. It's a pity there's so little of it.

    Rooke: "Conway, this is Melanie Rooke. Selena Delgado worked for me. Do you have time to talk?"
    Conway: "How do you know my name?"
    Rooke: "It's on your profile, it's your phone's public ID, and you once gave it to me on a business card while saying 'My name is Conway.'"
    Conway: "I see I've underestimated you."

    ...

    Conway: "Can't you, police chief of the actual police, get this police thing from the police?"
    Mayfield: "Ask my predecessor. You can't, he was shot six times in the chest shortly after referring one of his officers to internal affairs for document forgery."
    Conway: "Who's to say that was even related?"
    Mayfield: "The police chief of the actual police."


    i think you just concvinced me to give this game a shot
  • LucianDreamer 02-05-2019, 01:04 AM
    Crystal clear waters that shimmy around in unison, two unique shots of a castle at night when starting up a game, the atmosphere itself, and what could be even better when certain instruments/vocals start hitting you through your soul that's always been on for over 20 years and realize you can't modify some settings while in combat/escape phase.

    [spoiler]
    Unreal and its expansion Return to Na Pali
    [/spoiler]
  • Backlash 08-15-2019, 09:21 PM
    Hah, so apparently someone at Ubisoft decided to throw shade at incels. Good call.

    [Image: 7ach2p5g9mg31.png]
  • All in One 08-15-2019, 10:23 PM
    (08-15-2019, 09:21 PM)Backlash Wrote: Hah, so apparently someone at Ubisoft decided to throw shade at incels. Good call.

    [Image: 7ach2p5g9mg31.png]


    A bit on the nose for me though not as bad as Wolfenstein: Youngblood.

    [Image: tui6zb.jpg]
  • Angel 08-18-2019, 12:23 PM
    https://files.catbox.moe/ef19x7.mp4

    Something I did in skyrim a while back (xbox one)
  • Backlash 09-19-2019, 12:31 PM
    I love the fact that you can pet animal companions in Far Cry 5. They're all so freakin' cute! >u<

  • laifot 09-19-2019, 01:07 PM (Edited 09-19-2019, 01:08 PM)
    I love reading mini "books" or diaries in survival horror games like Resident Evil or Alone in the Dark.

    I look for guides to discover all documents to read and try to figure out stuff i haven't before. When i discovered secret rooms in AITD - The New Nightmare, i totally felt like i accomplished something meaningful.

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Small details in gaming.