Game development thread

  • gtswaifuism 04-02-2018, 09:41 PM (Edited 04-02-2018, 09:56 PM)
    I thought about starting this thread for anyone interested about learning game development(with a focus on anime style, and advanced engines like UE4, Unity, Cryengine, etc), so we could discuss about what are the tools and engines for different skill levels, things related to development, etc. (Or maybe even making a small team to make a game together)


    Or for someone more experienced, talking about how everything started for example, or suggestions.


    Also, if someone makes a first game, we could also use this thread to give feedback so the person can improve.


    My story (hopefully it can help someone)
    ------------------------------------------------------------------------------------------------------- 
    I started playing with RPG Maker XP about 10 years ago(not very often) and stopped after a while.
    Then I learned Unity in this course a few years ago, but haven't used it often after it. Didn't make any full game in Unity.

    Started playing again with RPG Maker MV, I think the programming logic I got from Unity helped me a lot to make more complex things in RMMV. The first game I made had only 25 minutes of gameplay and very simple mechanics, but they got a bit better in the sequels
    (always searched Google and YouTube for tutorials and used a lot of plugins).

    Now I'm learning UE4, started from zero with this tutorial, would recommend it to anyone who has programming knowledge to try it since it's very short and gave me enough knowledge to make this game using Blueprints and some assets from the UE4 Marketplace(always searching Google for help when I needed):
    (Ecchi/nsfw)[spoiler][/spoiler]

    Now (trying) learning UE4 C++ 

    And watching Death March Kara Hajimaru Isekai that talks about a game programmer
    ------------------------------------------------------------------------------------------------------

    (from no game no life \/)
    [Image: GvCwBsz.jpg]
  • Backlash 04-03-2018, 10:08 PM
    Incredible demo! Keep up the great work! :D

    Funny enough, I did have the opportunity to work as a writer and an Android dev for a game studio started for our senior projects at university. They turned me down, but I'm pretty sure they stole one of my ideas I proposed while chatting with them. S.O.B. wouldn't even dare to look me in the eye come our final presentations though, so I suppose I got the last laugh. ^^
  • gtswaifuism 04-04-2018, 01:47 AM (Edited 04-04-2018, 01:52 AM)
    (04-03-2018, 10:08 PM)=Backlash Wrote: Incredible demo! Keep up the great work! :D

    Funny enough, I did have the opportunity to work as a writer and an Android dev for a game studio started for our senior projects at university. They turned me down, but I'm pretty sure they stole one of my ideas I proposed while chatting with them. S.O.B. wouldn't even dare to look me in the eye come our final presentations though, so I suppose I got the last laugh. ^^


    Thanks, nice to see you liked the video. It's actually a "full" game (the quality has a lot to improve)

    I'm used to getting turned down in job interviews, so I'll probably try an indie endeavour in game development before trying to apply for a game studio.

    [Image: newgame3.png]


    (From New Game /\)
  • Ahegaliant 04-09-2018, 12:36 AM
    What are you considering when you say "improve"? I'm sort of disillusioned from Uni courses all boiling down to "teach yourself the material and take my exams" and so I'm brushing up on Python and Processing, and learning C++ and C# w/ Udemy.
    It's nice having someone ahead of you tell you about their experiences, thoughts, and plans. ^^
  • gtswaifuism 04-11-2018, 08:54 AM
    Nice, I find learning independently without courses to be more engaging and better in my case.

    By improving the game I meant adding more RPG mechanics and more interesting gameplay, and using anime style. Also a lot of things could be better like the menus and dialogue boxes for example, maybe adding support for Linux, VR or android could be a thing to try too.

    But these things are a lot faster to write in C++ than in blueprint(visual scripting based on C++), so I will have to practice C++ first.

    I tried RPGM, Unity and UE4, and both RPGM and surprisingly UE4 were easy to learn and self-teaching was possible, in contrast to what most usually say I find UE4 easier than Unity.
  • mhanip84 05-01-2018, 10:56 PM
    Krik..krik...krik.... the sound of cricket.....

    Sent from my ASUS_X013D using Tapatalk
  • mnl 09-27-2018, 03:54 AM
    Been derping around with RPG Maker VX Ace the past couple of days. I got it in some steam sale ages ago and hadn't touched it since.

    I'm really enjoying it so far. The last couple of days were spent doing tutorials, writing a rough story script and mapping the first area of my RPG. My graphic tablet also finally saw some use!

    Currently I'm wondering wether this is going to be something I'll actually stick with, or wether RPG Maker will eventually end up in my gigantic trash can of discarded hobbies (right next to my Arduino).
  • Rayregula 09-27-2018, 08:40 AM
    (09-27-2018, 03:54 AM)mnl Wrote: Been derping around with RPG Maker VX Ace the past couple of days. I got it in some steam sale ages ago and hadn't touched it since.

    I'm really enjoying it so far. The last couple of days were spent doing tutorials, writing a rough story script and mapping the first area of my RPG. My graphic tablet also finally saw some use!

    Currently I'm wondering wether this is going to be something I'll actually stick with, or wether RPG Maker will eventually end up in my gigantic trash can of discarded hobbies (right next to my Arduino).


    Poor Arduino :( I want to get into making games more but just need this thing called time ;-;
  • mnl 09-27-2018, 11:41 AM (Edited 09-27-2018, 11:41 AM)
    (09-27-2018, 08:40 AM)Rayregula Wrote:
    (09-27-2018, 03:54 AM)mnl Wrote: Been derping around with RPG Maker VX Ace the past couple of days. I got it in some steam sale ages ago and hadn't touched it since.

    I'm really enjoying it so far. The last couple of days were spent doing tutorials, writing a rough story script and mapping the first area of my RPG. My graphic tablet also finally saw some use!

    Currently I'm wondering wether this is going to be something I'll actually stick with, or wether RPG Maker will eventually end up in my gigantic trash can of discarded hobbies (right next to my Arduino).


    Poor Arduino :( I want to get into making games more but just need this thing called time ;-;


    I think a good way to go about it is starting with a really small project. One that doesn't take a lot of time to finish.
    And with that practice under your belt you'll work much faster the next time, allowing you to tackle (and actually finish) bigger projects.
  • Sozora 07-30-2019, 12:22 AM
    (09-27-2018, 03:54 AM)mnl Wrote: Been derping around with RPG Maker VX Ace the past couple of days. I got it in some steam sale ages ago and hadn't touched it since.

    I'm really enjoying it so far. The last couple of days were spent doing tutorials, writing a rough story script and mapping the first area of my RPG. My graphic tablet also finally saw some use!

    Currently I'm wondering wether this is going to be something I'll actually stick with, or wether RPG Maker will eventually end up in my gigantic trash can of discarded hobbies (right next to my Arduino).

    I find the MV engine a bit better than VX Ace, my first game might not be as marveling unless I have some community-added plugins (they're like mods to add to your projects and if you don't like them, you don't necessarily have to uninstall and complain, just turn them off). However, I do find that most of these plugins are premiums for anyone who liked it a lot, they're the same people who made web games like Kantai Collection and so forth.
  • mnl 07-30-2019, 03:05 AM
    (07-30-2019, 12:22 AM)LucianDreamer Wrote:
    (09-27-2018, 03:54 AM)mnl Wrote: Been derping around with RPG Maker VX Ace the past couple of days. I got it in some steam sale ages ago and hadn't touched it since.

    I'm really enjoying it so far. The last couple of days were spent doing tutorials, writing a rough story script and mapping the first area of my RPG. My graphic tablet also finally saw some use!

    Currently I'm wondering wether this is going to be something I'll actually stick with, or wether RPG Maker will eventually end up in my gigantic trash can of discarded hobbies (right next to my Arduino).

    I find the MV engine a bit better than VX Ace, my first game might not be as marveling unless I have some community-added plugins (they're like mods to add to your projects and if you don't like them, you don't necessarily have to uninstall and complain, just turn them off). However, I do find that most of these plugins are premiums for anyone who liked it a lot, they're the same people who made web games like Kantai Collection and so forth.


    Oh yeah, I bought MV when it was in sale shortly afterwards. Admittedly, I haven't touched it much since........ ^^;

    However! my short lived stint with game dev sparked an outright obsession with video game soundtracks and music making instead, which has been my creative outlet the past couple of months. :)
  • seel 08-04-2019, 08:47 AM
    Hey guys, I hope I'm asking this in the right spot. I was wondering if anyone knew a place to get royalty-free (if possible) artwork? We're currently in the early stages and don't want to invest in artwork until we're sort of ready to go, so we'd like placeholder images. Thanks! :)
  • Sozora 08-07-2019, 05:41 AM
    (08-04-2019, 08:47 AM)seel Wrote: Hey guys, I hope I'm asking this in the right spot. I was wondering if anyone knew a place to get royalty-free (if possible) artwork? We're currently in the early stages and don't want to invest in artwork until we're sort of ready to go, so we'd like placeholder images. Thanks! :)

    There isn't much I can find on Google Search that would suit you, but I do know that you can listen to thousands of available royalty-free music on YouTube you can add in your project if you ask and credit them first. Once you're done, make sure you mention the whole team behind making the kind of games you were working on somewhere in your ending and the bottom of your title screen for players to see before you deploy it. 

    You'll also have to be very careful on where you want to deploy your game either as a standalone, mobile, or on the web, because once deployed you can't make any more changes, and there might be a chance other people out there will get curious enough to find out what kind of game it is for them to play.

    [Image: shutterstock-chan-royalty-free-chan-an-w...408867.png]
  • malmon 08-07-2019, 12:11 PM
    (08-07-2019, 05:41 AM)LucianDreamer Wrote: You'll also have to be very careful on where you want to deploy your game either as a standalone, mobile, or on the web, because once deployed you can't make any more changes


    You know updates are a thing, right~?
  • Alkalime 08-14-2019, 10:29 AM
    (08-04-2019, 08:47 AM)seel Wrote: Hey guys, I hope I'm asking this in the right spot. I was wondering if anyone knew a place to get royalty-free (if possible) artwork? We're currently in the early stages and don't want to invest in artwork until we're sort of ready to go, so we'd like placeholder images. Thanks! :)


    Not sure what kind of art you're looking for but OpenGameArt might have something that takes your fancy
  • seel 08-15-2019, 10:38 PM
    (08-14-2019, 10:29 AM)Alkalime Wrote:
    (08-04-2019, 08:47 AM)seel Wrote: Hey guys, I hope I'm asking this in the right spot. I was wondering if anyone knew a place to get royalty-free (if possible) artwork? We're currently in the early stages and don't want to invest in artwork until we're sort of ready to go, so we'd like placeholder images. Thanks! :)


    Not sure what kind of art you're looking for but OpenGameArt might have something that takes your fancy


    This looks really good. Thanks for sending that my way! :)

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Game development thread