Oculus Rift (Consumer Version) Preorders begin

by Turquoise

Turquoise
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01-06-2016, 08:21 PM (This post was last modified: 01-07-2016, 03:35 PM by Turquoise. Edit Reason: clarified the peripheral argument)
#33567 (1)
Today at 4:00PM GMT, the first consumer version of the Oculus Rift went on sale for preorder, with shipments expected to go out in May.

The package carries a hefty price tag at $599 (USD, before tax and shipping), consisting of:
  • The Oculus Rift headset and sensor
  • The Oculus Remote
  • Cables
  • Xbox One Controller
  • EVE: Valkyrie
  • Lucky's Tale
There's quite a bit of an upset at the price tag, with the first two developer kits being $300 and $350, and Oculus stating that they want to remain in that ballpark for the consumer version. Some point to the inclusion of the Oculus Remote, a peripheral which will probably seldom see use, and the Xbox One Controller, which is already owned by the majority of early adopters. Others, while not particularly upset over the price tag, are astounded by the lack of free shipping, increasing the price by over $100 for some international customers, with one Austrailian customer reporting a $324 AUD increase after shipping. Adding on to the fact that you need around $1000 in computer hardware to meet the recommended specs and avoid simulation sickness, it is very safe to say that 2016 may not be "The Year Of Virtual Reality".

THE HYPE TRAIN HAS DERAILED
rane
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01-06-2016, 08:24 PM
#33568 (2)
Atleast we tried. I had high hopes for the Oculus, and I'll probably still end up buying it.
Turquoise
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01-06-2016, 09:06 PM
#33571 (3)
(01-06-2016, 08:24 PM)lust Wrote: Atleast we tried. I had high hopes for the Oculus, and I'll probably still end up buying it.

We still have the Vive to look forward to, the first couple impressions coming out of CES say it's a massive improvement over the previous version, which was already competitive with the Rift. If Valve can undercut Oculus before May, there will probably be a mass exodus in favor of the Vive.
metod
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01-07-2016, 04:11 AM
#33596 (4)
Waiting for OSVR.

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01-07-2016, 04:44 AM
#33599 (5)
Oh nice the oculus rift has finally been released!

>599 dollars


It'll probably be a lot cheaper in ten years so I'll wait.
rane
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01-07-2016, 01:20 PM
#33612 (6)
(01-07-2016, 04:44 AM)Inkjet Printer Wrote: Oh nice the oculus rift has finally been released!

>599 dollars


It'll probably be a lot cheaper in ten years so I'll wait.

I'm sure the V2 will be cheaper, but 10 years it will probably be normal to have a VR headset.
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01-07-2016, 01:46 PM
#33613 (7)
> 599 US Dollars
> 599 US Dollars
> 599 US Dollars

Yeah. because it worked real fuckin' well for the PS3, didn't it, arseholes?

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01-07-2016, 02:36 PM
#33615 (8)
why would you not use a controller? would you be waving your hands around?

idk anything about vr

:broken_heart:
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01-07-2016, 03:01 PM
#33616 (9)
(01-07-2016, 02:36 PM)COUPLED WITH U Wrote: why would you not use a controller? would you be waving your hands around?

idk anything about vr

IIRC, most of the applications tend to be flight sims or racing games. You use a controller, but it's be nice to be able to look around from a fixed cockpit. Something like TrackIR comes close, but Oculus would theoretically allow you a full sphere of vision.

That said however, the hardware requirements are steep, and the price tag is way outta my league. In the end, it just isn't worth it for something you can already accomplish with a pause button and mouselook.

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01-07-2016, 03:10 PM
#33617 (10)
Actually now that I think about it the only thing I'd probably use this for is for porn.
Not worth my money.
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Turquoise
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01-07-2016, 03:39 PM
#33621 (11)
(01-07-2016, 02:36 PM)COUPLED WITH U Wrote: why would you not use a controller? would you be waving your hands around?

idk anything about vr

Sorry, I meant to say the oculus remote probably won't see much use since games would have to be developed specifically for it, and the xbox controller is already owned by the majority of the userbase. The controller will probably be used in the majority of games, since it's easier to use than finding the keys on a keyboard with a monitor strapped to your head.
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remarkz1
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01-07-2016, 04:51 PM
#33630 (12)
There needs to be more horror games for it. Is there any fps games for it yet they would be cool too.
metod
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01-07-2016, 06:19 PM
#33638 (13)
>porn.
>Not worth money.

I'm not talking full price, but after year or three?

Not to mention all waifu simulators.

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Victory
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01-07-2016, 06:31 PM
#33639 (14)
>>33612
>
> I'm sure the V2 will be cheaper, but 10 years it will probably be normal to have
> a VR headset.

10 years? I feel like it'd be closer to 5.

I mean, they've already gained widestream attention and aren't stupidly unaffordable.

I feel like we'd only be a couple years off of most people having one if it were just the headset. The real thing holding back it's popularity is the hardware requirements.

It's a bit difficult to justify the $600 + the $1200 minimum it'd take to even make use of the headset. I'm more likely to buy the Oculus Gear. Oppai in widescreen seems a bit attractive.

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Turquoise
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01-07-2016, 11:19 PM
#33656 (15)
(01-07-2016, 06:31 PM)Victory Wrote: I'm more likely to buy the Oculus Gear. Oppai in widescreen seems a bit attractive.

As someone who's played with the Gear, I'd caution against buying it. Most of the apps that are made for it are just tech demos more than anything, and the VR experience didn't feel very immersive at all. It really felt like I was just holding a cell phone to my head, and to even control the thing you have to use a touchpad on the side of the headset, which pretty much breaks all immersion anyway. The novelty of the device wore off pretty quickly, i was glad i didn't buy one.
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01-08-2016, 12:14 PM
#33674 (16)
It will eventually drop down to $300 in 3-4 years.
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01-08-2016, 05:00 PM
#33691 (17)
(01-07-2016, 03:10 PM)Inkjet Printer Wrote: Actually now that I think about it the only thing I'd probably use this for is for porn.
Not worth my money.

This is the only reason anyone would buy it for that price.
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01-10-2016, 08:07 PM
#33842 (18)
I seem to be with everyone else when I won't be buying it because it's too new and expensive.
Also I don't have a device that can use it.
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01-11-2016, 07:26 PM
#33878 (19)
I just want to use it like once in my life :\

Still, technology moves quickly (if that's even the correct term), so I should be able to check it out well before I die. Was kind of secondhand-hyped for it.

In reality, all he's doing is pushing the same buttons he always has, nothing has changed. The longer he spends here, the more invested he gets, the more he forgets which life is the real one.
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01-14-2016, 09:43 PM
#34103 (20)
I'm definitely going to buy it, but not as an early adopter.... $600 for a device that has only 2 real games that I know of (excluding old games modded for use) I need a bit more than that. But truthfully, I want it for porn. Interactive anime porn. I've spent more than $600 on my penis before xD
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metod
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01-15-2016, 08:36 AM
#34129 (21)
I hope I'll be able to start developing for VR within two years.

I'd love to make interactive anime porn.

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01-15-2016, 09:13 AM
#34131 (22)
So it basically has the price of a new console when it comes out of the market. Even though it's more expensive than I thought it would be, it's still at a reasonable price and it will drop in a few years, being more accessible for everyone. It's a shame most games nowadays give me motion sickness, so oculus rift is something I won't be able to use for more than 30 minutes sadly.

>>34129
> I hope I'll be able to start developing for VR within two years.
>
> I'd love to make interactive anime porn.

Get good at it and you'll be richer than a oil sheik.