The story, in it's current state, certainly isn't much to marvel at, but at least it's enough to drive the story forward for every character.
Though each one have their own reasons for desiring to reach the end-game, the point is that post-apocalyptic Earth is ravaged by bandits and monstrously mutated beasts, no law or balance keeping things in check. These characters, again for whatever reason, wish to reach a legendary Nuclear Throne which is said to provide dominance over the wastelands to those that reach it. Needless to say, the journey is going to be an arduous one.
The game works on a basic 2-D top-down shooter style using the mouse to shoot and WASD keys to move.
The real selling point of this game, at least for me, is that while each area and level still follow some general theme and mechanic (IE; 1_1, 1_2, 2_3, etc.), each level is still randomly generated, meaning that no map seems to be the same when it comes down to where it matters and, to make things a bit more hectic, a mini-boss that can spawn in each generation.
Whether you need more experience or are low on HP defines whether or not his appearance or absence is for better or for worse.
Â What keeps things fresh, at least for me, is the implementation of secret areas which seem to also follow some kind of randomized pattern, possibly thrusting you into a completely different area that only has at least one relation or another to the theme of the current level (One of the non-canon areas is a Ninja Turtles reference in the Sewer area).
The game is, for all intents and purposes, a roguelike. So you're going to die. You're going to die a lot. Not to mention that, true to said genre, there is no save-point, so each death means you get whisked all the way back to the very beginning of the game. The only way to counter this is with a perk that will allow you to survive one, and only one, lethal shot.
Of course, as mentioned, the game provides the player with perks. You must level up with Radiation (the game's EXP) and choose a mutation (the game's Level Up) between each level. There are a good twenty or so total mutations at the time of writing, but you may only choose between four through each level up of which the choices are completely based on RNG. The PC level cap is 10, which means you will only be able to choose 10 out of 20 perks, many of which no doubt will not be optimal for your chosen character, but the game is all about making due.
I'm not even much a fan of rap or some such, but even that genre that's displayed here (Most notably in the secret mansion) is pretty damned great. The soundtrack really sets the mood of the area nicely and clearly had a lot of work put into it. The main theme alone conveys exactly what kind of world you'll be entering with a certain amount of seriousness that I certainly didn't expect from such a whacky looking game. Have it here;
The game is still very much in Early Access, but it seems like they're close to finishing up the game and I believe it's already at a great position to be bought, especially considering that it's only thirteen dollars at full price while I would have easily bought this at twenty. Maybe the price will be hiked at full release, I don't know.
Point is if you enjoy difficulty, roguelike mechanics, borderline bullet-hell shenanigans (noticeable after the third level), then Nuclear Throne is most likely the game for you.